Interactive Procurement Game

A fun, risk-free game for procurement specialists to build their contracting skills.
This is my main project at the Army Game Studio.
Utilizing Adobe XD and Unity, I have aided in the design of 6 new scenarios, adding at least 6 additional hours of gameplay.
I also collaborated with the software engineering team to create an Adobe XD plugin to accelerate design production.
I have exhibited the game at conferences such as I/ITSEC and World Congress to advertise the game, increase the player base, and create new business opportunities for HigherEchelon and Army Game Studio.

Bee Street

Bee Street is a retro arcade game inspired by Frogger and Bee Movie made in GB Studio. There is a Frogger-esque minigame in Bee Movie Game, so I decided to recreate it in GB Studio. I created and designed all visual assets (sprites, backgrounds, animations) using GIMP. I ideated creative solutions to implement designs due to the limitations of the engine and target platform.

Boats, Booze, and Betrayal

Boats, Booze, and Betrayal is a pirate-themed strategy board game that I am worked on alongside 4 other developers.
The object is to be the first to get 20 gold coins, which can be obtained from selling Booze, receiving it from a random event card, or stolen from another player in combat.
Many of the pieces were bought from various stores such as Michael's or Party City.
There are also custom-made components such as the board, cards, and the lighthouse.

Simple Match

Simple Match is a match-3 mobile game made in Unity. The goal of the game is to line up 3 or more of the same shape to remove them from the screen and increase your score. The game has been tested on Windows 10 and Android.

Custom Portal 2 Level

Custom level I made for Portal 2 demonstrating level design concepts in a first-person puzzle game.

Custom BattleBlock Theater Level

Custom level I made for BattleBlock Theater demonstrating level design concepts in a 2D puzzle platformer game.

Custom Quake Level

An exercise in making a level in a single-player FPS game. The layout of the environment + the use of a "weenie" (a tall structure) guides the player. Exploration is rewarded with weapons, ammo, and armor. The level gets more challenging as the player progresses.

Incubots Intro Cutscene

2D animated introduction cutscene for a completely original platformer IP called Incubots.

Picture of myself

Ever since I beat my first video game when I was 4 years old, Spyro the Dragon, I knew that I wanted to make video games when I grew up. Now, I am a Junior Technical Designer in HigherEchelon's Gaming Solutions division, supporting the Army Game Studio.

Dreams do come true!

We create serious games solutions for a variety of applications ranging from interactive trainers, educational games, medical applications, sports apps, recruitment, and more.

Not only do I love video games, but I am also interested in learning new languages. At RIT, I minored in Japanese. I still practice everyday, while also learning French. I am working towards taking the Japanese Language Proficiency Test this year. Video games are enjoyed globally, so I want to be able to communicate my creativity to people all over the world!

Contact Me!